ID | Name | Description |
---|---|---|
1
|
SPEED
|
Increases movement speed. |
2
|
SLOW
|
Decreases movement speed. |
3
|
FAST_DIGGING
|
Increases dig speed. |
4
|
SLOW_DIGGING
|
Decreases dig speed. |
5
|
INCREASE_DAMAGE
|
Increases damage dealt. |
6
|
HEAL
|
Heals an entity. |
7
|
HARM
|
Hurts an entity. |
8
|
JUMP
|
Increases jump height. |
9
|
CONFUSION
|
Warps vision on the client. |
10
|
REGENERATION
|
Regenerates health. |
11
|
DAMAGE_RESISTANCE
|
Decreases damage dealt to an entity. |
12
|
FIRE_RESISTANCE
|
Stops fire damage. |
13
|
WATER_BREATHING
|
Allows breathing underwater. |
14
|
INVISIBILITY
|
Grants invisibility. |
15
|
BLINDNESS
|
Blinds an entity. |
16
|
NIGHT_VISION
|
Allows an entity to see in the dark. |
17
|
HUNGER
|
Increases hunger. |
18
|
WEAKNESS
|
Decreases damage dealt by an entity. |
19
|
POISON
|
Deals damage to an entity over time. |
20
|
WITHER
|
Deals damage to an entity over time and gives the health to the shooter.
*
|
21
|
HEALTH_BOOST
|
Give the entity additional hearts. Those hearts vanish as the effect ends. |
22
|
ABSORPTION
|
Give the entity additional hearts which can't be replenished. Those hearts vanish after the effect ends. |
23
|
SATURATION
|
Increases the food level of an entity each tick. |
*
May not work as expected with PGM
Copied from: bukkit docs - Potion Effect Types