Packaging Maps for Release
Minecraft will generate quite a few files in your world folder when you create a world. Most of these files are not needed and by deleting them you can reduce the file size when it comes to uploading your world.
Below is a table which displays all the files that may be generated in your world folder, along with a description and whether or not the file is required.
File Name | Required? | Description |
---|---|---|
level.dat
|
YES | Stores global information about the world such as name and generation type |
region/
|
YES | Contains all the region files of your world |
data/map_[#].dat
|
DEPENDS | Stores map data for craft-able maps -- remove if you are not using custom map items |
level.dat_mcr
|
NO | A backup of level.dat before the map was converted from the MCRegion world format to Anvil |
level.dat_old
|
NO | A backup level.dat |
session.lock
|
NO | A timestamp when the level was last accessed |
playerdata/
or
players/
|
NO | Contains files which store the individual states of each player |
data/villages.dat
|
NO | Stores information about Villages in the world |
DIM-1/ & DIM1/
|
NO | Contains all the region files for the Nether and The End |
stats/
|
NO | Contains achievements and other stats |
##MCEDIT.TEMP##/
|
NO | Generated by MCEdit |
forcedchunks.dat
|
NO | Forced chunks |
customnpcs
|
NO | Generated by MCEdit/NBTEdit |
NEI
|
NO | Generated by Not Enough Items |
spc
|
NO | Generated by Single Player Commands |