Players or mobs carrying or wearing items with these attributes will have the effects specified applied to themselves.
Name | Description | Default Base | Min | Max |
---|---|---|---|---|
generic.maxHealth
|
The maximum health of this mob, determines the highest health they may be healed to. | 20.0 | 0.0 | 1.7x10308 |
generic.knockbackResistance
|
Resistance to knockback from attacks, explosions, and projectiles.
1.0 is full knockback resistance. |
0.0 | 0.0 | 1.0 |
generic.movementSpeed
|
Speed of movement in some unknown metric. The mob's maximum speed in blocks/second is a bit over 43 times this value, but can be affected by various conditions. | 0.7 | 0.0 | 1.7x10308 |
generic.attackDamage
|
Damage dealt by attacks, in half-hearts. | 2.0 | 0.0 | 1.7x10308 |
generic.armor
|
Armor defense points. | 0.0 | 0.0 | 30.0 |
generic.armorToughness
|
Armor Toughness. | 0.0 | 0.0 | 20.0 |
Player Attributes | ||||
generic.attackSpeed
|
Determines speed at which attack strength recharges. Value is the number of full-strength attacks per second. | 4.0 | 0.0 | 1024.0 |
generic.luck
|
Affects the results of loot tables using the quality or bonus_rolls tag (e.g. when opening chests or chest minecarts, fishing, and killing mobs). | 0.0 | -1024.0 | 1024.0 |
Incomplete list, copied from: Minecraft Wiki Attributes