Enables the ghostsquadron gamemode and all its features.
The default ghostsquadron classes can be found here.
Ghost squadron maps set a custom gamemode title in the gs.xml
with the <map game="Ghost Squadron">
attribute.
When not using the default GS XML include a custom title should be set.
NOTE:
This module must be used in conjunction with another gamemode.
<ghostsquadron/>
<include src="gs.xml"/>
<time>6m</time>
<blitz>
<broadcastLives>false</broadcastLives>
</blitz>
Enable the one hit kill, rage style gamemode.
One hit kills will only be applied to items that have a sharpness enchantment greater than level 1. One shot arrow kills will only be applied to bows that have a power enchantment greater than level 1.
NOTE:
This module must be used in conjunction with another gamemode.
<rage/>
<time>8m</time>
<score>
<limit>15</limit>
</score>
This gamemode uses the scoring module to run the game for a specified amount of time, after which the team with the highest score wins. Teams increase their score by killing players from the other team or capturing points from a score box.
NOTE:
To be able to score points for kills and deaths the <kills>
and <deaths>
elements are required.
<score>
<kills>1</kills> <!-- +1 points for a kill -->
<deaths>1</deaths> <!-- -1 points for dying -->
</score>
<!-- Time till the match ends in seconds (10 minutes) -->
<time>600</time>
The FFA gamemode uses the players instead of the teams module to create a team-less match. Depending on the modules used, players can increase their score by killing other players until a score or time limit is reached or by capturing objectives, etc.
NOTE:
To be able to score points for kills and deaths the <kills>
and <deaths>
elements are required.
<players max="16" max-overfill="20"/>
<time>8m</time>
<score>
<kills>1</kills>
<deaths>1</deaths>
</score>