Modules

This module can be used to customize the modes that cores and destroyables cycle through, and at what duration they do so. When a monuments mode changes its material is usually changed from a hard to a soft block.

The <modes> tag can contain any number of <mode> tags with different durations. Each <mode> has configurable characteristics that define it.

Element Description
<modes> </modes> Node containing the monument modes for this match.
Sub-elements Value/Children
<mode/> An individual monument mode. None
Mode Attributes
Attribute Description Value Default
after Required Time from the start of the game till this mode takes effect. Time Period
material Required Material the core/destroyable changes to. Single Material Pattern
name Custom mode name, used for the mode change notice. String
show-before The time before a mode is over to show it in the BossBar.
If show-before is set to 0 the mode is not shown in the BossBar at all.
Time Period 60 sec

Example

<modes>
    <mode after="10m" material="gold block"/>
</modes>

This specifies a mode that will change the material of affected objectives to gold block after 10 minutes of gameplay.

<modes>
    <mode after="5m" material="coal block" name="`eEASY MODE"/>
</modes>

This specifies a mode that will change the material of affected objectives to coal block after 10 minutes of gameplay, with the following chat message: > > > EASY MODE < < <

NOTE: In order for an objective to change modes, it must have mode-changes="true" in its element tag.

<destroyables name="Monument" materials="obsidian" mode-changes="true">
    <!-- destroyables... -->
</destroyable>