Players have to locate and destroy certain objects from the enemy team, such as an obsidian pillar, etc. Teams win after a specified percentage of the enemy teams destroyables are destroyed. Teams can have multiple destroyables and they can be made out of multiple materials.

Completion specifies how much of the material(s) inside of the monument region must be removed for it to count as destroyed. For example, if the monument is obsidian and completion is set to 100% then all the obsidian must be removed in order for the monument to count as destroyed.

Destroyables Element Description
<destroyables> </destroyables> Node containing all the defined destroyables.
Sub-elements Value/Children
<destroyable> </destroyable> A single destroyable. Destroyable Sub-elements
Destroyable Attributes
Attribute Description Value Default
id Unique identifier used to reference monuments from other places in the XML. String
name Required The destroyables name. String
required Specify if this objective is required to win the match.
Teams completing all of their required objectives will win regardless of score or blitz configuration.
true/false true
region Property Required Region containing the destroyable. Bounded Region
materials The destroyables materials, multiple materials are separated with a semicolon ; Material Pattern
owner Required The destroyables owner. Team ID
completion Percentage of the destroyable that needs to be destroyed for a win. 0 - 100 100%
mode-changes Specify if this destroyable uses custom monument modes. true/false false
show-progress Show this destroyables progress in the scoreboard. true/false false
repairable Specify if the destroyable can be repaired. true/false true
sparks Spawn fireworks particles for destroyed blocks & play the fireworks sound to all players. true/false false
show Specify if the objective should be hidden from all visible locations to the player. These locations include chat, the boss bar, and the scoreboard.
NOTE: The objective will also not be logged to the Database and the player will not recieve any raindrops upon completion.
true/false true
proximity-metric Metric used to determine proximity to the destroyable.
Accepts closest player, closest block or closest kill
Proximity Metric closest player
proximity-horizontal Only calculate horizontal distance for destroyable proximity. true/false false
Destroyable Sub-elements
Element Description Value
<region> Property Required Region containing the destroyable. Bounded Regions
<destroyables name="Monument" materials="obsidian" completion="100%">
    <destroyable owner="blue">
       <region><cuboid min="46,16,26" max="45,14,25"/></region>
    <destroyable owner="red">
       <region><cuboid min="-44,16,-24" max="-45,14,-25"/></region>