This module can be used to customize the modes that cores and destroyables cycle through, and at what duration they do so. When a monuments mode changes its material is usually changed from a hard to a soft block.
<modes> tag can contain any number of
<mode> tags with different durations. Each
<mode> has configurable characteristics that define it.
||Node containing the monument modes for this match.|
||An individual monument mode.||None|
||Required Time from the start of the game till this mode takes effect.||Time Period|
||Required Material the core/destroyable changes to.||Single Material Pattern|
||Custom mode name, used for the mode change notice.||String|
The time before a mode is over to show it in the BossBar.
If show-before is set to 0 the mode is not shown in the BossBar at all.
|Time Period||60 sec|
<modes> <mode after="10m" material="gold block"/> </modes>
This specifies a mode that will change the material of affected objectives to gold block after 10 minutes of gameplay.
<modes> <mode after="5m" material="coal block" name="`eEASY MODE"/> </modes>
This specifies a mode that will change the material of affected objectives to coal block after 10 minutes of gameplay, with the following chat message:
> > > EASY MODE < < <
NOTE: In order for an objective to change modes, it must have
mode-changes="true" in its element tag.
<destroyables name="Monument" materials="obsidian" mode-changes="true"> <!-- destroyables... --> </destroyable>