This module can be used to customize the modes that cores and destroyables cycle through, and at what duration they do so. When a monuments mode changes its material is usually changed from a hard to a soft block.
The <modes> tag can contain any number of <mode> tags with different durations. Each <mode> has configurable characteristics that define it.
| Element | Description | |
|---|---|---|
| <modes> </modes> | Node containing the monument modes for this match. | |
| Sub-elements | Value/Children | |
| <mode/> | An individual monument mode. | None | 
| Attribute | Description | Value | Default | 
|---|---|---|---|
| after | Required Time from the start of the game till this mode takes effect. | Time Period | |
| material | Required Material the core/destroyable changes to. | Single Material Pattern | |
| name | Custom mode name, used for the mode change notice. | String | |
| show-before | The time before a mode is over to show it in the BossBar. If show-before is set to 0 the mode is not shown in the BossBar at all. | Time Period | 60 sec | 
Example
<modes>
    <mode after="10m" material="gold block"/>
</modes>
This specifies a mode that will change the material of affected objectives to gold block after 10 minutes of gameplay.
<modes>
    <mode after="5m" material="coal block" name="`eEASY MODE"/>
</modes>
This specifies a mode that will change the material of affected objectives to coal block after 10 minutes of gameplay, with the following chat message: > > > EASY MODE < < <
NOTE: In order for an objective to change modes, it must have mode-changes="true" in its element tag.
<destroyables name="Monument" materials="obsidian" mode-changes="true">
    <!-- destroyables... -->
</destroyable>