The players module is the basis for all team-less gamemodes, such as FFA, UHC, or hunger games style matches. This module is not limited to matches focused on combat, it can also be used in combat-less game modes where players have to collect specific items, etc. Win conditions are set by using the score and time limit modules.
NOTE: This gamemode is not compatible with the teams module!
| Element | Description | |
|---|---|---|
| <players/> | The players node, containing player settings. | 
| Attribute | Description | Value | Default | 
|---|---|---|---|
| min | Minimum amount of players required. | Number | |
| max | Player limit -- normal players cannot join the match once it reaches this size. Premium players may join over this limit until max-overfillis reached. | Number | |
| max-overfill | Player overfill -- premium players cannot join the match once it reaches this size. Must be greater than the defined max. | Number | |
| show-name-tags | Specify who can see the name tags of players. Accepts: true,false,alliesorenemies | Enum | true | 
| colors | Auto assign a unique color to each player, works for up to 10 players and then colors repeat. | true/false | false | 
Example
<players max="16" max-overfill="20"/>
<time>8m</time>
<score>
   <kills>1</kills>
   <deaths>1</deaths>
</score>