The players module is the basis for all team-less gamemodes, such as FFA, UHC, or hunger games style matches. This module is not limited to matches focused on combat, it can also be used in combat-less game modes where players have to collect specific items, etc. Win conditions are set by using the score and time limit modules.
NOTE:
This gamemode is not compatible with the teams module!
Element | Description | |
---|---|---|
<players/>
|
The players node, containing player settings. |
Attribute | Description | Value | Default |
---|---|---|---|
min
|
Minimum amount of players required. | Number | |
max
|
Player limit -- normal players cannot join the match once it reaches this size.
Premium players may join over this limit until max-overfill is reached.
|
Number | |
max-overfill
|
Player overfill -- premium players cannot join the match once it reaches this size.
Must be greater than the defined max .
|
Number | |
show-name-tags
|
Specify who can see the name tags of players.
Accepts: true , false , allies or enemies
|
Enum | true |
colors
|
Auto assign a unique color to each player, works for up to 10 players and then colors repeat. | true/false | false |
Example
<players max="16" max-overfill="20"/>
<time>8m</time>
<score>
<kills>1</kills>
<deaths>1</deaths>
</score>