PGM allows for a mob disguise to be applied to a team or class with the <mob-disguises>
module. These mob disguises are applied when a player changes his/her team or class, and are updated when new players join the match.
<mob-disguises>
<!-- Apply a Iron Golem disguise to players on the red team -->
<disguise type="iron golem">
<filter>
<team>red</team>
</filter>
</disguise>
</mob-disguises>
Supported Mob Types | ||
---|---|---|
ARROW
|
BAT
|
BLAZE
|
BOAT
|
CAVE_SPIDER
|
CHICKEN
|
COW
|
CREEPER
|
DONKEY
|
DROPPED_ITEM
|
EGG
|
ENDER_CRYSTAL
|
ENDER_DRAGON
|
ENDER_PEARL
|
ENDER_SIGNAL
|
ENDERMAN
|
EXPERIENCE_ORB
|
FALLING_BLOCK
|
FIREBALL
|
FIREWORK
|
FISHING_HOOK
|
GHAST
|
GIANT
|
HORSE
|
IRON_GOLEM
|
ITEM_FRAME
|
LEASH_HITCH
|
MAGMA_CUBE
|
MINECART
|
MINECART_CHEST
|
MINECART_COMMAND
|
MINECART_FURNACE
|
MINECART_HOPPER
|
MINECART_MOB_SPAWNER
|
MINECART_TNT
|
MULE
|
MUSHROOM_COW
|
OCELOT
|
PAINTING
|
PIG
|
PIG_ZOMBIE
|
PLAYER
|
PRIMED_TNT
|
SHEEP
|
SILVERFISH
|
SKELETON
|
SKELETON_HORSE
|
SLIME
|
SMALL_FIREBALL
|
SNOWBALL
|
SNOWMAN
|
SPIDER
|
SPLASH_POTION
|
SQUID
|
THROWN_EXP_BOTTLE
|
UNDEAD_HORSE
|
VILLAGER
|
WITCH
|
WITHER
|
WITHER_SKELETON
|
WITHER_SKULL
|
WOLF
|
ZOMBIE
|
ZOMBIE_VILLAGER
|