Modules

Note! This module is currently not supported.

PGM allows for a mob disguise to be applied to a team or class with the <mob-disguises> module. These mob disguises are applied when a player changes his/her team or class, and are updated when new players join the match.

<mob-disguises>
    <!-- Apply a Iron Golem disguise to players on the red team -->
    <disguise type="iron golem">
        <filter>
            <team>red</team>
        </filter>
    </disguise>
</mob-disguises>
Supported Mob Types
ARROW BAT BLAZE
BOAT CAVE_SPIDER CHICKEN
COW CREEPER DONKEY
DROPPED_ITEM EGG ENDER_CRYSTAL
ENDER_DRAGON ENDER_PEARL ENDER_SIGNAL
ENDERMAN EXPERIENCE_ORB FALLING_BLOCK
FIREBALL FIREWORK FISHING_HOOK
GHAST GIANT HORSE
IRON_GOLEM ITEM_FRAME LEASH_HITCH
MAGMA_CUBE MINECART MINECART_CHEST
MINECART_COMMAND MINECART_FURNACE MINECART_HOPPER
MINECART_MOB_SPAWNER MINECART_TNT MULE
MUSHROOM_COW OCELOT PAINTING
PIG PIG_ZOMBIE PLAYER
PRIMED_TNT SHEEP SILVERFISH
SKELETON SKELETON_HORSE SLIME
SMALL_FIREBALL SNOWBALL SNOWMAN
SPIDER SPLASH_POTION SQUID
THROWN_EXP_BOTTLE UNDEAD_HORSE VILLAGER
WITCH WITHER WITHER_SKELETON
WITHER_SKULL WOLF ZOMBIE
ZOMBIE_VILLAGER
Copied from: [LibsDisguises - DisguiseType](https://github.com/libraryaddict/LibsDisguises/blob/dea2dc856a295d97c17e066b830c2f284898359c/src/me/libraryaddict/disguise/disguisetypes/DisguiseType.java)